RenderMaterial下面的SetCenterPoint怎么用啊?我现在要在模型上添加纹理,但是用 程序添加后之后总不对,如下图,不知道是不是SetCenterPoint没有设,请问有谁知道这API怎么用吗?它的参数是 CenterPt Array of doubles (x, y, z) representing the centerpoint of the mapping for texture-based appearances 啥意思,要做成数组?怎么做? |
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