/* Use multiple class selection with scope set to any object
in the work part and without using an initialization procedure.
*/
if((UF_CALL(UF_UI_select_with_class_dialog(
cue, title, UF_UI_SEL_SCOPE_WORK_PART,
NULL, NULL, &response, &count, &objects))) == 0)
{
printf("object count = %d\n",count);
if (response == UF_UI_OK && count > 0)
{
for (i=0; i<count; i++)
{
printf("object tag = %d\n", objects);
UF_DISP_set_highlight(objects, 0);
}
}
}
Gets the matrix identifier attached to an object. An object does not
necessarily have an matrix attached to it, and some objects can never have
a matrix attached. This routine will return a NULL_TAG for the matrix
identifier if the object does not have a matrix attached to it, even if the
object can never have a matrix attached to it.